

| For the film version of the popular comic
book series, Matte World Digital generated fully 3D environments
for moving-camera shots and flyovers of New York City. |
Stage photography
for a dolly shot establishing an ultra-modern aircraft hanger
inside Professor Xavier's underground headquarters. Since the
majority of the shot would be composed of digital imagry, the
actors were photographed on a large stage with a minimal set,
shown here with a wireframe version of the hanger superimposed.
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A 1/12 scale
miniature of the Xjet was photographed with motion-control camera
rig to match the original live-action stage photography, where
the camera tracked around the stage as if it were revealing
a large aircraft. |
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The hangar itself was created entirely
in 3D, and again the original camera move is recreated, this
time with a "virtual" camera. The actors from the set were rendered
into the CG environment to reflect them properly in the floor.
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Here we have the final composite
at the end of the camera move. |
MWD created a fully 3D environment
for several shots of New York City harbor at night. Every element
in the shot was digitally generated, including the city, Ellis
Island, Statue of Liberty, water in New York Harbor, boats,
and circling helicopters. Here you can see some of the wireframe
geometry (blue) superimposed over the finished shot. |
Here we see
a closeup of wireframe geometry (blue) and texture maps in downtown
Manhattan from a different angle. |
Here's the finished shot, one of several
flyovers MWD created using the same 3D model. Additionally,
the model was used to generate backgrounds for action shots
photographed against greenscreens but set in various locations
around the city. |
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