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Once the killer is in the cab, Fincher
wanted the camera to follow from an overhead perspective perfectly
locked to the car. It's a highly artificial view, but when
coupled with a realistic rendering, it creates an unsettled
feeling in the audience.
The
shot could have taken an enourmous amount of detail to build
as a complete 3-d environment. As a more practical approach,
we collected overhead photographs from rooftops and mapped the
photos onto relatively simple geometry of the buildings and
streets. The cars required more complete models to allow for
shadows and reflections from lighting.
The San Francisco photos provide a great deal of complexity
with low rendering "cost".
For foot traffic,
we photographed actors walking across a bluescreen from the
roof of our building. Getting the perspective to match is
a sort of cheat. In theory, we would have had to use a moving
camera matching the scene camera. By cleverly placing the
elements, though, we were able to match the perspective using
a tripod-mounted camera. Computer-generated people fill in
a few gaps where the bluescreen people couldn't work, but
the real people have more natural and complex motion than
can be quickly generated in software.
The cars in the frame
seen here are all CGI, but in other parts of the shot we were
actually able to use store-bought miniature cars photographed
stop-motion to get the complex highlights without the long
renders and endless tweaking that cg cars require. We love
using "real" elements like this to keep our CGI shots honest.

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